Ava Engine: Update 4

It has been a really long time since I posted info on my website. Almost an entire month. The reason was a combination of things. Tons of programming assignments and finals hit all at the same time. I also ran into some troubles with Ava. Namely, frame buffer objects. I wanted to have True Type Font support, which isn’t hard to do, but I wanted to be able to transform the text. Rather than do the math on how to draw the text already transformed, I thought to use render textures, aka frame buffer objects. As you can see, the smiley face is 2D in a 3D environment. He is actually a FBO. The black background behind it is what is giving me trouble, I can’t remove it. In other news though, I have a ton of new features.

 

Features


  • Specular Textures
  • Emission Textures
  • Model Loading
  • Render Textures
  • Ambient Lights
  • Spot Lights
  • Directional Lights

Ava1

Ava2

This post is rushed because I have new stuff I want to talk about. See Ya Later!

 

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