libGDX Game Jam

So the amazing libGDX game library is having a game jam. With Ava falling to the side due to lack of interest, I decided to “participate”. I am supposed to announce my participation and keep a Dev LogĀ  on my progress. I’m also supposed make the code public. I’ve done none of those things. I just had this great idea that fit the theme of “Life In Space” and I didn’t feel like sharing it straight away. So far I’ve put in around 40 hours into the project. I started Sunday morning and have been working on it for around 7 hours a day since. I worked even through Christmas. I’ll post more on it when I have the game to a completed state. This has been my first major experience using not libGDX but Scala. I learned Java as my first language, and after learning C++, I can see its weaknesses. Scala fixes those problems and adds many new features to boot. I’ll post more later.

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